

the AI won't use the witch lightning ability of the hag you can create dedicated to good dark elves now) the mod is now compatible with the alignment city spells (they will overwrite the alignment like for any other units, so e.g. the mod should now be compatible with any other mod that also adds new city upgrades (this doesn't mean that other side effects can't occur) 4th subfaction "building": costs only mana, newly produced racial units gain the new subfaction trait, needs 3rd subfaction building 3rd subfaction building: unlock 2nd subfaction unit (tier 3) and general city boni, needs 2nd subfaction building

2nd subfaction building: unlock 1st subfaction unit (tier 2) and boni for one of the baracks units, needs 1st subfaction building and baracks 1st subfaction building: general city boni, no building needed This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give some additional boni for certain units or the city itself.īuilding chains generally look like this: This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though).
